It's sad that learning by default is considered to be a non gaming area whereas tech integration can actually make things interesting by adding a gaming experience for kids to keep them engaged and also witnessing learning and teaching blooming.
Teaching kids via what they are best at can also help them learn best of everything. Kids love playing games and there is no doubt about it so why not educate them in a Gamified way. Games are loved and enjoyed by all kids so mode of education in the form of games is a great way to teach kids while keeping them engaged and interested in their course of study.
Below are some tools for you that will help you understand more about gamification in education.
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Tools That You Must Know:
It is a math program for middle and high school students that delivers the right content at the right time to the students and helps teachers to keep a track of students’ performance by proving right data and insights about the students’ performance. Their adaptive learning program identifies students’ area of weakness and provides a step-by-step learning map and game like feature adding a little fun to dull math equations. Their Coin- and star-based reward system motivates students and keeps them on task while the interactive learning map shows the students’ progress through a curriculum.
ClassDojo is a great platform to keep kids, parents and teachers connected to each other. With the major focus on kids of younger age and of primary school, the interface is really engaging and keeps kids happily engaged. The graphics will give you that very feel only. It runs online and on mobile devices and teachers can give instant feedback on a pupils’ performance, which in turn earns them points when it is positive. Parents can also receive the report on their child and the teacher in an instant can see an overview of how a class is doing. The tool is very user-friendly and simple, which is a bonus in a busy teachers’ schedule. And the best part is that just a simple online graphic feedback tool positive behavior can be reinforced and thanks to the classroom group dynamic also be encouraged.
One of the most popular game based classroom platforms is Socrative. Socrative is a powerful tool that offers many options to teachers. It is also one of the most diverse and adaptive of all platforms, as it offers three different highly customizable modes: the typical question-based game mode, a mode called “space race” which is a mode that aims to combine accuracy and speed, and a third mode called “Exit Ticket”, which can best be used at the end of a lesson as a means of taking the pulse of the classroom. Socrative supports multiple choice, true/false, and open response items It can work equally well as a web-based tool as well as a mobile app. Socrative is by far one of the most user-friendly, most customizable, most comprehensive free pieces of software, with some functions and abilities matched only by expensive EdTech platforms.
MinecraftEdu provides products and services that make it easy for educators to use Minecraft in the classroom. This is their special MineCraft version designed for classroom and educators. The new additions to the original game make it more useful and appropriate in a school setting. They also offer a cloud-based solution for hosting Minecraft classroom servers so students and teachers can connect and play together. They host a library of lessons and activities that are available for free, and there is a vibrant, active teacher community exploring uses of Minecraft in the classroom. Over 5,500 teachers in 40+ countries have used MinecraftEdu to teach subjects from STEM to Language to History to Art.
PlayBrighter is a good platform for teachers to create and manage their classroom in game like environment. With features like mission, teachers can easily test their students’ knowledge on a topic or subject. Platform performing everything in an elegant and game based colorful UI to helps students in more engagement and retention. As play brighter is easy to use, it allows Question sets to ask questions in form of multiple-choice questions. As students learn and proceed through the level of the games, they will be rewarded with online currency to improve their avatars on the platform.
Zondle is a free website that allows you to use games to support learning. There are hundreds of games available that have already been created by other educationalists, but if none of those suit your needs you can create your own from scratch. You create the content and your pupils get to choose which of Zondle’s pre-created games to play – no matter what they choose the questions remain the same, giving them a nice degree of autonomy while ensuring they’re working on the objectives you want them to achieve. The platform is built with its focus on GBL so all the teaching, assignment and other activities are carried out through games and the content is delivered in form of questions and quizzes.
A game that is for higher education students and can be accompanied by educators as well. It’s an online business game that gathers over 1 million players from all over the world. A virtual economy fully populated by sentient people - businessmen and businesswomen, entrepreneurs, university and college students and overall smart individuals forming a friendly, business oriented community. Players are keen to share their knowledge and experience, explain how to implement successful business strategies and grow your company exponentially.
8. Course Hero
Course Hero is a platform all about improving learning outcome by sharing study documents, finding tutors and asking questions. It’s mainly for high school and higher education, with more than 7,000,000 student-uploaded documents from over 5,000 universities around the world. And there are online courses too. For educators, it’s an education platform to teach audience around the world. Course Hero has sought out experts and existing material to build its own online game-like courses, will now allow anyone to submit a course. Know more about their Gamified courses here.
Duolingo is a free online language learning service with more than 80 million students around the world, which makes us the biggest mobile language learning application in the world. The process of learning and teaching is gamified in a fun way for users to enjoy learning.
A course is made up of a bunch of questions.
The point of each question is to inspire interest in reading an article or video.
Each question should make one single point.
Learners will interact with questions, it helps you learn faster and better. Faster, by teaching you things you only need to know, and better because recall exercises have been shown to improve retention of information. The learning experience is kind of like reading a text adventure. The conversation keeps going in the process. And videos, online contents and images are embedded within.
Maven is a Gamification tool for Educators. Maven is built as a gamification and advanced GUI layer for the LAMS system. The tool is for designing, managing and delivering online collaborative learning activities. It provides teachers with a highly intuitive visual authoring environment for creating sequences of learning activities. These activities can include a range of individual tasks, small group work and whole class activities based on both content and collaboration.
Maven also allows educators to transform LAMS lessons into rich adventure and role-playing games. Maven brings, to LAMS, game concepts such as Special awareness, Avatar Personalization, skills and reward cycles, sense of progression etc.
12. Class Realm
Teachers can use ClassRealm to set up specific goals and achievements for individual students or entire classes, as well as to track student data and progress. Students can earn achievements by completing tests, helping other classmates, and reading extra books for class. Parents can follow their child’s many adventures online and create personalized side quests.
It is a solid platform that is designed to follow on the footsteps of modern audience response systems. Kahoot’s carefully chosen music effects and colorful interface create an atmosphere of anticipation that motivates learners in a very intuitive way. Kahoot is perfect for quick identification questions. For instance, some of the areas where a teacher can use this fun and entertaining tool include multiplication tables, geographical locations, periodic table of elements, roots of words or synonyms, and identification of animals or body parts. The ability to use pictures, and even Youtube videos in question items is a noteworthy and a rare advantage. Also, the clever point system Kahoot utilizes is an additional bonus that truly elevates learning into an enjoyable and highly rewarding experience. In addition, the point system enhances the gamification element of the platform, making Kahoot a big hit in the classroom.
More Resources For You to Dig Deeper on the next page.
Resources to Dig Deeper:
Gamification Corp is a premier site for anything related to gamification and its application in education. The site has great education guides, a database and wiki page, and even a buyer’s guide to help trouble shoot any questionable products.
BunchBall’s piece, Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior details the use of gamification in the context of a business setting. The guide has information on gamification basics, why it’s useful, and advice on practical business application.
A good resource to see examples of other institutions that are practicing the use of gamification in learning and know more about the tools that you can inherit in your use.
Games & Learning is a colorful site that compiles market research, analysis, and the latest reports on the gamification of education. Through illustrating the benefits, as well as obstacles faced, the site helps paint a realistic picture of what it will take to get games further integrated into technology.
They break down all the latest educational games and provides valuable commentary as to their educational value, while simultaneously reviewing the quality of the game overall. They categorize games by device they’re used on and even have a useful “Best Video Games” section.
Check the edutopia’s curated list of helpful game-based learning resources.
Gamifying My Class is run by a 6th grade language arts teacher and chronicles her journey to implement gamification into education. Aside from all the great posts commenting on both side of gamification, the blog also has an impressive section of resources for teachers looking to get started.
Cherry On The Top Tips:
And these are some techniques that you can mix match with your Gamified class to create a balance.
1. Design With Your Students
Well in case you are thinking of designing a game to suit your needs for your class, you can ask your students to join you with that. Understand what do they expect and you can take their voice to design the gamification syllabus.
2. There’s Always a Second Chance
When you embed video based quizzes and games, give students another chance/s. The good thing is that by making a mistake once and playing it again the student will learn in the process of making a right choice. When a challenge is failed in a video game, users are able to learn from their mistakes, try again, and succeed.
3. Create Challenges
If you are using one of the quiz based games then you may use this thing to keep your students active. Instead of giving boring assignments and homework sheets, try creating a quiz based challenge in the games that will keep students enthusiastic and up for their learning.
4. Badges and Reward
Often games come with this feature of giving badges and rewards but you can also do this within the class to keep kids motivated and striving to earn their badge by learning.
You cannot deny the fact that gamification helps in creating a much enjoyable learning environment and adaptation of this technique helps in fostering learning.
What’s your take on gamification in learning? Share with us in the comment section below.
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